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[🩶] 3000+ Male Avatar Outfits

[🩶] 3000+ Male Avatar Outfits

A Roblox experience owned by tantalizing.

RoleplayENAvatar CustomizationOutfit StoreUGC Catalog

[🩶] 3000+ Male Avatar Outfits is a roleplay experience created on 2024-06-26. The game currently has 1 player and 2,543,410 lifetime visits. It holds 84,905 favorites and maintains a 76% like percentage. The description indicates a focus on avatar customization and outfit experimentation.

Description (written by the developer; not a statement by this register)

Welcome! Find your ideal avatar and experiment with various outfits, including complementing ones! 🤍 🦴 Current Outfit Counter : 3000 / 10k+ 🦴 ୨୧ Any purchases made in-game will stay in your inventory! ♡ Donations and purchases are much welcomed! ୨୧ DISCLAIMER: Not all clothes and UGC items are owned! ♡ Remember to like, share, and give the game a thumbs up if you enjoy it! For more, become a member of the group! tags - Avatar Customization, Clothing Trends, Social, Friends, Creativity, Outfit Store, Hair Combo, Matching Fits, Hair Style, Home Store, Try On, Outfit Shop, Mall, Avatars, Hair Combo Shop, Aesthetic, Da Hood, DH, Steal Outfits, Dollhouse, Dahood, Dahoodoutfits, Headless, Headlessfits, r6, R6 Outfits, Matching Outfits, Outfit Ideas, Catalog, Outfit Loader, Fits, Matching Outfits, Try on, Outfits, Matching, Hair, dh style, Matching Outfit Ideas, tt, dh, Catalog Editor, Outfits, Hairstyle, Homestore Try on, Outfit

Last updated by the developer 4 Aug 2026, 09:18 UTC.

1
playing (measured 10 Aug 2026, 19:34 UTC)
2,543,410
lifetime visits
76%
liked (2,559 👍 / 814 👎)
85,050
favourites (33.4 per 1k visits)
26 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:342first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

MASSSSSSSSSSSSIVE tippy
10,000 R$
big tippy
1,000 R$
tippy
500 R$
tippy
100 R$
huge tippy
70 R$
tippy
50 R$
tippy
20 R$
tippy
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

ʚ♡ɞ · other1,513,220 · 100.0% win
first purchase !! · other94,839 · 19.0% win
met the owner! · social2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7614 August 2026 — 76 % liked24 August 2026 — 76 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–77 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 07:2076no change
14 Aug 2026, 07:1976first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.