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Slime Catchers!

Slime Catchers!

A Roblox experience owned by Slime Catchers Club.

SimulatorENcollectionfarmingupgrade

Slime Catchers! is a Roblox experience created on 2024-06-27. The game has recorded 2,016,774 lifetime visits and 13,186 favorites. It holds a 91% like percentage. Currently, zero users are playing. The genre field is null. The description indicates gameplay involves catching slimes and expanding a farm.

Description (written by the developer; not a statement by this register)

Start your journey of building the ultimate slime team and become a slime catching master 👑. 🪤 Discover and catch 40+ unique slimes! 🌳 Expand your farm and unlock new worlds! ⏫ Upgrade your equipment to catch better slimes! Made with ❤️ by @velstorm & @cohen (cyz)

Last updated by the developer 25 Apr 2025, 15:27 UTC.

0
playing (measured 10 Aug 2026, 16:38 UTC)
2,016,774
lifetime visits
91%
liked (10,238 👍 / 1,002 👎)
13,171
favourites (6.5 per 1k visits)
27 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Super Lucky!
875 R$
+3 Team Pets!
400 R$
Lucky
325 R$
2x Food Storage
245 R$
Quick Feet!
195 R$
Auto Vacuum + Aimbot!
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Slime Catchers Simulator · welcome1,236,073 · 0.00% win
Completed World One! · progression325,281 · 0.00% win
Completed World Two! · progression87,165 · 0.00% win
Completed World Three! · progression17,902 · 0.00% win
Completed World Four! · progression5,049 · 0.00% win
Completed World Five! · progression1,537 · 0.00% win
Completed World 6! · progression480 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9114 August 2026 — 91 % liked3 September 2026 — 91 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 12:1591no change
14 Aug 2026, 09:2291first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.