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[CHAPTER III] The Mimic But It's 100 Players

[CHAPTER III] The Mimic But It's 100 Players

A Roblox experience owned by Withered Blossom Studio.

HorrorENhorrorjapanese folkloresurvival

Description (written by the developer; not a statement by this register)

CONTROLS: Shift to Run for PC L2 to Sprint for XBOX ABOUT: Live the mimic experience with more than 100 players, try the harder nightmare versions of the chapters, discover exclusive gamemodes and collect multiple lanterns. WARNING: This game contains Flashing lights, Loud Noises & Jumpscares! CREDITS: Most of the content in the game belongs to CTStudio, the original dev team behind The Mimic. The scripting, some UIs and building were made by WBStudio. Play the original game here: https://www.roblox.com/games/6243699076/The-Mimic Show your support by joining our group: https://www.roblox.com/groups/34520142/Withered-Blossom-Studio#!/about For the best experience use headphones. Logo's Art made by @Hokken_Tarrgo55. Tags: Horror, Japan, Monster, Story, Gamemodes, Lanterns

Last updated by the developer 22 Jun 2025, 22:58 UTC.

0
playing (measured 11 Aug 2026, 06:35 UTC)
290,489
lifetime visits
82%
liked (334 👍 / 73 👎)
1,239
favourites (4.3 per 1k visits)
27 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 06:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
400 R$
[LIMITED] The Omukade
300 R$
[LIMITED] The Long Neck Lady
300 R$
Lantern 2x
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

"Control" Chapter I Completed · progression3,754 · 22.2% win
"Hirosa's Trials" Completed · progression2,669 · 22.2% win
"Control" Chapter III Completed · progression2,276 · 0.00% win
"Control" Chapter II Completed · progression2,066 · 0.00% win
"Control" Nightmare II Completed · progression1,444 · 0.00% win
"Hirosa's Trials" Nightmare Completed · progression1,439 · 0.00% win
"Control" Nightmare I Completed · progression1,228 · 0.00% win
"Control" Nightmare III Completed · progression1,205 · 0.00% win
"Aka Manto's Trials" Completed · progression1,102 · 0.00% win
"Shakabomination" Orb Found · collection691 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8215 August 2026 — 82 % liked4 September 2026 — 82 % liked4 October 2026 — 82 % liked14 October 2026 — 82 % liked24 October 2026 — 82 % liked15 August 202624 October 2026
5 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 05:3582no change
14 Oct 2026, 05:3482no change
4 Oct 2026, 05:3382no change
4 Sept 2026, 03:3582no change
15 Aug 2026, 01:2182first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.