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[MAP REWORK] Indonesia Driving Experience

[MAP REWORK] Indonesia Driving Experience

A Roblox experience owned by IDEX Official Group.

RacingENdrivingvehicle customizationindonesia theme

[MAP REWORK] Indonesia Driving Experience is a racing game created on 2024-06-27. It currently has 123 players and 6,551,556 lifetime visits. The experience holds 8,069 favorites and a 71% like percentage. The description highlights vehicle customization and a highway map rework in update v1.2.

Description (written by the developer; not a statement by this register)

Welcome to Indonesia Driving Experience (IDEX) Race through Indonesian streets in a variety of vehicles — from tuned diesel trucks to powerful supercars. Modify your car inside and out with performance upgrades and visual customization, then show off your build in freeroam with friends. Update v1.2 - Highway Map Rework - Dynamic FOV - Bug Fixes & Adjustments Controls - Horn (H) - Lights (L) - Fog Light (J) - DRL (N) - Flash (F) - Free Cam (Ctrl + P) - Start Engine (G) - First Person Cam (V) - Look Around in First Person (B) - Transmission (M) Disclaimer: This game is still under development and may not be optimized for your device. Join our Community Server for more information.

Last updated by the developer 20 Jun 2026, 02:58 UTC.

16
playing (measured 21 Aug 2026, 20:54 UTC)
6,617,134
lifetime visits
71%
liked (1,088 👍 / 452 👎)
8,284
favourites (1.3 per 1k visits)
27 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

91612.510 August 2026 — 9 players21 August 2026 — 16 players10 August 202621 August 2026
2 measurements spanning 11 days, net +7. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 8–17 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5416+7
10 Aug 2026, 19:359first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
399 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome3,037,743 · 100.0% win
10 km · progression60,625 · 3.4% win
50 km · progression4,326 · 0.40% win
100 km · progression1,367 · 0.10% win
250 km · progression307 · 0.00% win
500 km · progression87 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7113 August 2026 — 71 % liked21 August 2026 — 71 % liked23 August 2026 — 71 % liked13 August 202623 August 2026
3 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–72 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 23:2371no change
21 Aug 2026, 20:5471no change
13 Aug 2026, 23:2371first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.