Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Project Krakus [Beta]

Project Krakus [Beta]

A Roblox experience owned by Paladium Studio.

RacingENopen-worldRPGstory-driven

Description (written by the developer; not a statement by this register)

Intellectual Property Notice All assets in this experience are either original works or used with explicit permission. Any concerns regarding asset usage may be directed to us for prompt review. ⚠️ ONLY TESTER CAN ACCESS THIS EXPERIENCE ⚠️ Welcome to the early stages of a brand-new, original open-world RPG. 🌍 About the Game Embark on an evolving adventure set in a handcrafted world filled with: • Challenging quests • Intense boss battles • A story-driven experience • And much more to come... This is only the beginning, what you're playing now is the foundation of something far greater. Expect frequent weekly updates as we expand the world, improve gameplay, and introduce new systems. 👑Join the Community Your feedback plays a crucial role in development. Join our community server to stay updated, share suggestions, report bugs, and help shape the future of this project. 🔥Thanks for being an early supporter. The journey has just begun!

Last updated by the developer 12 Apr 2026, 18:10 UTC.

0
playing (measured 14 Aug 2026, 16:01 UTC)
336
lifetime visits
80%
liked (8 👍 / 2 👎)
5
favourites (14.9 per 1k visits)
27 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 16:010first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Beta Tester · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.