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2 Player Ragdoll Tycoon

2 Player Ragdoll Tycoon

A Roblox experience owned by 99% miners quit.

TycoonENragdoll physicstycooncombat

2 Player Ragdoll Tycoon is a tycoon experience created on 2024-06-27. The game has recorded 690,246 lifetime visits and 235,848 favorites. Currently, zero users are playing. The title holds a 64% like percentage. It features combat mechanics involving various weapons and ragdoll physics within a two-player framework.

Description (written by the developer; not a statement by this register)

🔥 Fight using the CRAZIEST ROCKET LAUNCHERS, GRENADES, BOMBS, LANDMINES and TROLL WEAPONS 🔥 🚀 Get Ragdolled by GIANT HAMMER AND CANNON 🚀 in this NEW 2 Player Ragdoll and Explosion Tycoon! !!! 💾 Your Progress SAVES when you leave 💾 !!!

Last updated by the developer 10 Jan 2026, 16:28 UTC.

0
playing (measured 11 Aug 2026, 10:52 UTC)
690,246
lifetime visits
63%
liked (170 👍 / 98 👎)
235,839
favourites (341.7 per 1k visits)
27 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 10:520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

3x Upgrader - Floor 1
99 R$
2x Upgrader - Floor 7
99 R$
Super Dropper - Floor 7
99 R$
2x Upgrader - Floor 6
99 R$
Super Dropper - Floor 6
99 R$
2x Upgrader - Floor 5
99 R$
Super Dropper - Floor 5
99 R$
2x Dropper - Floor 4
99 R$
Super Dropper - Floor 4
99 R$
2x Upgrader - Floor 3
99 R$
Super Dropper - Floor 3
99 R$
2x Upgrader - Floor 2
99 R$
Super Dropper - Floor 2
99 R$
Super Dropper - Floor 1
59 R$
Camera Man Morph
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome369,591 · 0.00% win
Finish Floor 1 · progression194,612 · 0.00% win
Finish Floor 2 · progression122,500 · 0.00% win
Finish Floor 3 · progression68,002 · 0.00% win
Finish Floor 4 · progression28,038 · 0.00% win
Finish Floor 5 · progression10,224 · 0.00% win
Finish Floor 6 · progression5,172 · 0.00% win
First Rebirth! · progression1,038 · 0.00% win
2 Rebirths · progression31 · 0.00% win
3 Rebirths! · progression4 · 0.00% win
SOON! · other0 · 0.00% win
Finish Floor 7 · progression0 · 0.00% win
SOON! · other0 · 0.00% win
SOON! · other0 · 0.00% win
SOON! · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

636463.514 August 2026 — 64 % liked3 September 2026 — 63 % liked14 August 20263 September 2026
2 measurements spanning 20 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 63–64 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 20:3463-1
14 Aug 2026, 18:3264first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.