Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
GT's Glitch Per Difficulty Chart Obby

GT's Glitch Per Difficulty Chart Obby

A Roblox experience owned by Wall Hoop Studios.

ObbyENglitch mechanicsprogressive difficultypremium skip

Description (written by the developer; not a statement by this register)

👋Welcome to a glitch obby, where you must complete stages that get progressively harder to reach the end! 🔢Current Stages: 85 🔴Shut Down = Update ⭐Like and favourite the game if you enjoy playing! 📈Premium users get a free skip as soon as they join, and get more free skip frequency and storage! 🪤Tags: obby parkour platformer glitch difficulty chart DCO stage stages wallhop wall hop corner dance clip truss ladder flick wrap shiftlock shift lock wraparound parkour Max's Mono's Doodge's Theus's Pancake's Glitch Per Difficulty Chart Obby TOH JTOH jukes jupiters tower of hell hecc heck PTOH platformer adventure speed run time trial

Last updated by the developer 22 May 2025, 18:34 UTC.

0
playing (measured 10 Aug 2026, 17:05 UTC)
380,794
lifetime visits
19%
liked (141 👍 / 607 👎)
201
favourites (0.5 per 1k visits)
27 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP Commands
349 R$
Flying Carpet
299 R$
Gravity Coil
149 R$
More Free Skip
139 R$
Speed Coil
99 R$
T
11 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Beat the Game! · progression1,265 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

1914 August 2026 — 19 % liked3 November 2026 — 19 % liked14 August 20263 November 2026
2 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 18–20 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Nov 2026, 03:0619no change
14 Aug 2026, 23:1619first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.