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The Goatman

The Goatman

A Roblox experience owned by Whispering Pines Park.

HorrorENhorrormysteryinspired-by-do-you-copy

Description (written by the developer; not a statement by this register)

Can you solve the mystery of Gracewind Park, or will you become its next victim? Gracewind Park, renowned for its long-standing history of mysterious and paranormal phenomena, has recently become the epicenter of an alarming surge in disappearances. These unsettling events have reignited old legends and folklore surrounding the park, particularly tales of the infamous 'Goatman.' This enigmatic creature has long been whispered about in local lore, often cited as the cause behind unexplained occurrences and eerie encounters within the park's boundaries. Heavily inspired off of Do You Copy & The Leeds Murder by Space Octopus Studios. Check out the connected media for sneak peaks and announcements!

Last updated by the developer 28 Jul 2026, 12:56 UTC.

0
playing (measured 10 Aug 2026, 16:17 UTC)
341,799
lifetime visits
82%
liked (1,006 👍 / 227 👎)
13,548
favourites (39.6 per 1k visits)
27 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:170first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Early Access · other246,315 · 100.0% win
Survivor · other93,826 · 100.0% win
Missing · other54,622 · 100.0% win
The Goatman · other42,537 · 100.0% win
The Swarmer · other22,805 · 0.00% win
Minion · other12,625 · 0.00% win
Beast · other12,530 · 57.1% win
Survived · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

818281.515 August 2026 — 81 % liked25 August 2026 — 82 % liked4 September 2026 — 82 % liked15 August 20264 September 2026
3 measurements spanning 20 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 02:1882no change
25 Aug 2026, 00:1982+1
15 Aug 2026, 00:0581first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.