Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Bound Together 🔊 [6 PLAYERS]

Bound Together 🔊 [6 PLAYERS]

A Roblox experience owned by 33x33.

AdventureENco-opphysics puzzlechained mechanics

Bound Together 🔊 [6 PLAYERS] is an adventure experience created on 2024-06-27. It supports up to 6 players. The game has accumulated 1,814,022 lifetime visits and 12,503 favorites. It holds a 68% like percentage. Current player count is 0. Controls include keyboard inputs for pulling, pushing, and gliding.

Description (written by the developer; not a statement by this register)

🧑‍🤝‍🧑 Bound Together supports up to 6 players! 💻[KEYBOARD CONTROLS] E - Pull F - Push Q - Countdown Space (Midair) - Glide ⭐Goodluck! [Please report any bugs to our community server down below] Tags: Chained Together, Bound Together, One Player, Two Player, Three Player, Four Player, Five Player, Six Player, Co-op, Obby, Speedrun, Friends, Gameplay, Party, Activities, Roblox

Last updated by the developer 1 Aug 2025, 01:21 UTC.

0
playing (measured 12 Aug 2026, 11:08 UTC)
1,814,022
lifetime visits
68%
liked (847 👍 / 402 👎)
12,496
favourites (6.9 per 1k visits)
27 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 11:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Push
799 R$
Glider
599 R$
Three Times Luck
499 R$
Two Times Luck
299 R$
VIP
199 R$
Twice Speed
99 R$
Six Players
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Caves · progression617,111 · 85.1% win
Ruins · other29,500 · 0.00% win
Mountains · other3,736 · 0.00% win
City · other1,115 · 17.0% win
Supermarket · other612 · 17.0% win
Sky Islands · progression465 · 0.00% win
Ascended · progression135 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.