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【Chapter 1 Part 1 Test】The Bear Ridge Crisis 2

【Chapter 1 Part 1 Test】The Bear Ridge Crisis 2

A Roblox experience owned by S GAMES UGC.

HorrorENhorrorsurvivalzombie

【Chapter 1 Part 1 Test】The Bear Ridge Crisis 2 is a horror experience created on 2024-06-28. It has accumulated 3,255,880 lifetime visits and 19,140 favorites. The game holds an 83% like percentage. Currently, zero users are playing. The experience is categorized under the horror genre.

Description (written by the developer; not a statement by this register)

📃Regarding the horror game adapted from the Chinese animated series "Bear Hunting", the plot is based on the first generation of "Dog Bear Ridge Crisis" released in 2024. It was fully upgraded in June 2026. The game currently has one chapter, and more chapters may be added in the future. 📃 Introduction: In 2035, humans conducted experiments on living animals in search of eternal life, but accidentally contracted the zombie virus, plunging Dog Bear Ridge into crisis. You are the saviors of this forest. ❗Warning: This game contains springboards, loud noises, flashing lights, and more. Play at your own risk! 🌺 Join the group to receive update notifications: https://www.roblox.com/communities/34196492/S-GAMES-UGC#!/about 🔻Closing the door = Update! 🖥️ Control - LShift for sprint - U to unlock the mouse - F to turn on personal flashlight light 🔗 Tags: China, Cartoon, Horror, Survival If you find any bugs or issues, please report them to our communication server! For the best experience, use headphones.

Last updated by the developer 10 Aug 2026, 09:49 UTC.

0
playing (measured 10 Aug 2026, 19:45 UTC)
3,255,880
lifetime visits
83%
liked (3,671 👍 / 767 👎)
19,273
favourites (5.9 per 1k visits)
28 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:453first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP至尊
80 R$
2倍冲刺速度
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Dog Bear Ridge Crisis 2 · welcome887,885 · 92.4% win
Meet "S_ShadoR" · other10,145 · 0.00% win
Complete Chapter 1 · progression5,020 · 55.0% win
Zombie attack · other2,470 · 0.00% win
Treasure Chest · collection448 · 4.4% win
Secrets from Chapter 1 · secret281 · 1.3% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8314 August 2026 — 83 % liked24 August 2026 — 83 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 05:0883no change
14 Aug 2026, 05:0783first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.