Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[404 REWORK] Tusobr

[404 REWORK] Tusobr

A Roblox experience owned by Unknown soul ops boss rush studio.

HorrorPThorrorjumpscareunbalanced

Description (written by the developer; not a statement by this register)

Estavam de volta Aviso: este jogo não é destinado a jogadores com epilepsia jogar por sua conta e risco. Aviso justo este jogo não é tão equilibrado LOL

Last updated by the developer 14 Jun 2026, 18:45 UTC.

0
playing (measured 11 Aug 2026, 07:05 UTC)
371,715
lifetime visits
69%
liked (313 👍 / 139 👎)
667
favourites (1.8 per 1k visits)
28 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 07:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

coins man
100,000 R$
donation
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Appealing Apple · collection10,378 · 0.00% win
Failed Deal. · other9,666 · 0.00% win
Negated LV. · progression9,639 · 0.00% win
Frantic hunger. · other9,163 · 0.00% win
Solved miscalculation..? · other9,089 · 0.00% win
Murder Spree. · other8,597 · 0.00% win
Nightmare Rematch beat · progression8,502 · 0.00% win
Insane Murderer · other8,413 · 0.00% win
Unstable Mentality · other7,893 · 0.00% win
Stained Success. · other7,103 · 0.00% win
AfterSans · other6,056 · 0.00% win
Unfinished murder. · other5,844 · 0.00% win
Mindless Hatred. · other5,663 · 0.00% win
Code BreakDown · other4,748 · 0.00% win
Nullified Judgement. · other4,636 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6914 August 2026 — 69 % liked24 October 2026 — 69 % liked14 August 202624 October 2026
2 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 68–70 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 03:2169no change
14 Aug 2026, 23:2369first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.