Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[404 REWORK] Tusobr

[404 REWORK] Tusobr

A Roblox experience owned by Unknown soul ops boss rush studio.

HorrorPThorrorjumpscareunbalanced

Description (written by the developer; not a statement by this register)

Estavam de volta Aviso: este jogo não é destinado a jogadores com epilepsia jogar por sua conta e risco. Aviso justo este jogo não é tão equilibrado LOL

Last updated by the developer 14 Jun 2026, 18:45 UTC.

0
playing (measured 11 Aug 2026, 07:05 UTC)
371,715
lifetime visits
69%
liked (314 👍 / 139 👎)
665
favourites (1.8 per 1k visits)
28 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 07:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

coins man
100,000 R$
donation
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Appealing Apple · collection10,368 · 0.00% win
Failed Deal. · other9,656 · 0.00% win
Negated LV. · progression9,631 · 0.00% win
Frantic hunger. · other9,154 · 0.00% win
Solved miscalculation..? · other9,080 · 0.00% win
Murder Spree. · other8,588 · 0.00% win
Nightmare Rematch beat · progression8,494 · 0.00% win
Insane Murderer · other8,405 · 0.00% win
Unstable Mentality · other7,893 · 0.00% win
Stained Success. · other7,100 · 0.00% win
AfterSans · other6,053 · 0.00% win
Unfinished murder. · other5,841 · 0.00% win
Mindless Hatred. · other5,660 · 0.00% win
Code BreakDown · other4,746 · 0.00% win
Nullified Judgement. · other4,634 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.