Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Stack! 🧱 [NEW]

Stack! 🧱 [NEW]

A Roblox experience owned by ZigZap.

MinigamesENhypercasualtower stackingleaderboards

Description (written by the developer; not a statement by this register)

Welcome to Stack! 🧱 • Stack is an addictive hypercasual and easy-to-play game with the goal of stacking bricks to the highest altitude! The more blocks you stack correctly, the higher score and Diamonds you earn! The game is inspired by similar tower stacking mobile games. 💎 • Diamonds can be used to purchase cosmetics in the shop, such as skins and special effects. They are earnt through gameplay, completing missions, and keeping a daily log-in streak! 🎯 • Complete missions for rewards! Missions reward you with Diamonds based on reaching specific goals in your gameplay to purchase more skins and effects. 👥 • Fight against your friends in the friends leaderboard! Their highest scores show up in-game holographically as you reach them. There is additionally a global leaderboard for players with the highest scores out of every player of the game ever! 📱 🎮 💻 🥽 Available on Mobile, Console, PC, and VR Thanks for playing! With ❤️ from ZigZap

Last updated by the developer 9 Aug 2026, 16:44 UTC.

0
playing (measured 10 Aug 2026, 17:32 UTC)
37,964
lifetime visits
86%
liked (149 👍 / 24 👎)
3,455
favourites (91.0 per 1k visits)
28 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Slow Down
99 R$
Invinciblilty
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

👋 Welcome to Stack! · welcome23,562 · 100.0% win
🏆 Score 20! · other16,648 · 100.0% win
🔥 Combo 8! · other8,063 · 100.0% win
🎯 Mission Accomplished! · other5,230 · 40.0% win
🏆 Score 50! · other1,863 · 20.0% win
🥇 Beat A Friend's Score! · other1,232 · 0.00% win
🏆 Score 100! · progression133 · 0.00% win
🔥 Combo 21! · progression43 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8616 August 2026 — 86 % liked5 September 2026 — 86 % liked25 September 2026 — 86 % liked16 August 202625 September 2026
3 measurements spanning 40 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Sept 2026, 02:3986no change
5 Sept 2026, 01:4986no change
16 Aug 2026, 01:4886first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.