Sonic Evocative: Reimagined
A Roblox experience owned by Tails Team Roblox Official.
AdventureENSonic the HedgehogRemakeWIP
Sonic Evocative: Reimagined is an adventure experience created on 2024-06-28. It records 47 concurrent players, 16,186,903 lifetime visits, a 75% like percentage, and 10,975 favorites.
Description (written by the developer; not a statement by this register)
Make sure to drop a like on the game if you'd like to see more stuff added! This game is still a [WIP] This is a remake of a old roblox game i played when i was younger, don't expect many updates since i am busy working on Sonic Generations Project. F to Fly on PC Shift to Spindash! Original game made by: Machlyn Thanks to JaysonJeanChannel for the real SonicGeneration files and particles, also the Sonic Evocative Logo! I DO NOT OWN ANY ASSETS. ALL GOES TO SONIC TEAM AND SEGA AND CREDITS TO THE PEOPLE WHO CREATED MODS FOR SOME SKINS.
Last updated by the developer 9 Aug 2026, 02:43 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 16:07 | 71 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 23 Aug 2026, 17:32 | 75 | no change |
| 13 Aug 2026, 17:31 | 75 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.