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Sonic Evocative: Reimagined

Sonic Evocative: Reimagined

A Roblox experience owned by Tails Team Roblox Official.

AdventureENSonic the HedgehogRemakeWIP

Sonic Evocative: Reimagined is an adventure experience created on 2024-06-28. It records 47 concurrent players, 16,186,903 lifetime visits, a 75% like percentage, and 10,975 favorites.

Description (written by the developer; not a statement by this register)

Make sure to drop a like on the game if you'd like to see more stuff added! This game is still a [WIP] This is a remake of a old roblox game i played when i was younger, don't expect many updates since i am busy working on Sonic Generations Project. F to Fly on PC Shift to Spindash! Original game made by: Machlyn Thanks to JaysonJeanChannel for the real SonicGeneration files and particles, also the Sonic Evocative Logo! I DO NOT OWN ANY ASSETS. ALL GOES TO SONIC TEAM AND SEGA AND CREDITS TO THE PEOPLE WHO CREATED MODS FOR SOME SKINS.

Last updated by the developer 9 Aug 2026, 02:43 UTC.

47
playing (measured 10 Aug 2026, 16:07 UTC)
16,186,903
lifetime visits
75%
liked (1,971 👍 / 641 👎)
14,526
favourites (0.9 per 1k visits)
28 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:0771first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

All Characters
1,500 R$
VIP
1,000 R$
Sonic Exe
500 R$
Hyper Sonic
500 R$
Infinite Fly
250 R$
Modern Classic Sonic
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Plush Metal Sonic · collection2,060,960 · 92.2% win
Movie Shadow [Active] · other965,659 · 51.5% win
Summer Shadow [Active] · other361,177 · 0.00% win
Toei Sonic [Active] · other345,206 · 17.7% win
Toy Sonic [Active] · other338,504 · 0.00% win
Plush Tails · collection196,579 · 11.0% win
Elf Sonic [Active] · other143,850 · 0.00% win
Feels the Rabbit [Active] · other118,548 · 5.4% win
Movie Sonic [Active] · other115,865 · 5.8% win
Adventure Sonic [Active] · other47,990 · 2.1% win
Toy Shadow [Weekly Playtime Reward] [Not Active] · other26,856 · 0.00% win
Super Sonic (Shadow Costume) [WPR] [Not Active] · other26,731 · 0.00% win
Sonic (Shadow Costume) [Not Active] · other26,648 · 0.00% win
Rush Blaze [Active] · other26,143 · 1.1% win
Rush Sonic [Active] · other24,502 · 0.90% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7513 August 2026 — 75 % liked23 August 2026 — 75 % liked2 September 2026 — 75 % liked12 September 2026 — 75 % liked22 September 2026 — 75 % liked2 October 2026 — 75 % liked12 October 2026 — 75 % liked22 October 2026 — 75 % liked1 November 2026 — 75 % liked13 August 20261 November 2026
9 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 18:0775no change
22 Oct 2026, 18:0675no change
12 Oct 2026, 18:0575no change
2 Oct 2026, 18:0475no change
22 Sept 2026, 18:0375no change
12 Sept 2026, 17:5275no change
2 Sept 2026, 17:5175no change
23 Aug 2026, 17:3275no change
13 Aug 2026, 17:3175first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.