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SCP - 3008: INFINITE RETAIL

SCP - 3008: INFINITE RETAIL

A Roblox experience owned by Studio308.

HorrorENSCP FoundationSurvival HorrorPre-alpha

Description (written by the developer; not a statement by this register)

This is an open testing pre-alpha version of the game; a lot is subject to change. It's obviously going to be buggy, please report bugs if needed. THIS GAME WILL BE FREE IN THE FUTURE - BUY TO SUPPORT THIS PROJECT! Enter the world of SCP - 3008: INFINITE RETAIL, a survival horror game where you have to advance to survive. For the best experience: - Turn up your volume - Turn on max graphics Thank you for supporting this project, your support means a lot. This game is not meant to rival the other popular SCP-3008 game! Please go check out that game here: https://www.roblox.com/games/2768379856/3008 Icon made by 018.

Last updated by the developer 14 Jul 2026, 03:16 UTC.

0
playing (measured 10 Aug 2026, 15:45 UTC)
235,784
lifetime visits
78%
liked (3,413 👍 / 955 👎)
53,644
favourites (227.5 per 1k visits)
29 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:450first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome To SCP-3008 (PAID TESTING) [UNOBTAINABLE] · welcome107,568 · 0.00% win
Start Simple · welcome64,083 · 59.8% win
Minor Inconvenience · progression46,160 · 46.0% win
Safe Storage · other40,135 · 27.6% win
Upgrade Rookie · progression35,932 · 9.2% win
Gearing Up · progression35,162 · 11.5% win
Ding! · other26,784 · 0.00% win
What Was That? · other10,286 · 4.6% win
Welcome To SCP-3008 (Alpha) · welcome9,212 · 100.0% win
Above All Else · progression2,502 · 0.00% win
And Beyond... · progression136 · 0.00% win
Reminisce of a Survivor · secret99 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7815 August 2026 — 78 % liked25 August 2026 — 78 % liked4 September 2026 — 78 % liked14 September 2026 — 78 % liked24 September 2026 — 78 % liked4 October 2026 — 78 % liked14 October 2026 — 78 % liked24 October 2026 — 78 % liked15 August 202624 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 07:3378no change
14 Oct 2026, 07:3278no change
4 Oct 2026, 07:3178no change
24 Sept 2026, 07:3078no change
14 Sept 2026, 05:1978no change
4 Sept 2026, 05:1678no change
25 Aug 2026, 03:1978no change
15 Aug 2026, 03:0378first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.