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Classic The Scary Elevator [Still Beta]

Classic The Scary Elevator [Still Beta]

A Roblox experience owned by MegaHungryStudios.

HorrorENhorrorbetajumpscare

Description (written by the developer; not a statement by this register)

Red Room Added! NOTE: This game is in beta and is still missing a lot of features and has a lot of bugs for you to enjoy SHARK'S STUDIO: https://www.roblox.com/communities/34819854/MegaHungryStudios#!/about Also header's studio: https://www.roblox.com/communities/35333388/Header65-s-Chamber#!/about Sinister's group https://www.roblox.com/communities/34536765/Minister-Sinister#!/about Credits: https://www.roblox.com/users/802389625/profile - CEO https://www.roblox.com/users/504687177/profile - Past CEO https://www.roblox.com/users/255501809/profile -Head scriptwriter https://www.roblox.com/users/1927641374/profile?friendshipSourceType=PlayerSearch - Scripting and vip rooms https://www.roblox.com/users/1092509670/profile - Artist

Last updated by the developer 3 Aug 2026, 15:24 UTC.

0
playing (measured 12 Aug 2026, 20:31 UTC)
118,203
lifetime visits
92%
liked (704 👍 / 61 👎)
1,859
favourites (15.7 per 1k visits)
29 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 20:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

MEGA VIP ROOM
20 R$
VIP ROOM
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

HERE BALLOON! · other57 · 15.4% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9215 August 2026 — 92 % liked25 August 2026 — 92 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 09:3692no change
15 Aug 2026, 09:3292first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.