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Better Meme?

Better Meme?

A Roblox experience owned by Yippy Games.

Social & hangoutENmeme culturebattle/competitionsocial interaction

Better Meme? is a social-hangout experience created on 2024-06-29. The game records 35 concurrent players and 52,279,881 lifetime visits. It holds 3,992,266 favorites and maintains a 96% like percentage. The title is developed by Yippy Games.

Description (written by the developer; not a statement by this register)

Better Meme 🎉 Battle of the Memes! 🤣 Choose your side: 1 of 2 Memes ⚔️ Defend your meme with all you've got! 👍LIKE FOR NEW MEMES ! ✨ Roblox Premium members have a custom chat tag, and an exclusive PREMIUM sword ! WE LOVE ITALIAN BRAINROT ❤️! Made by Yippy Games ! 🌟

Last updated by the developer 6 May 2026, 22:49 UTC.

35
playing (measured 10 Aug 2026, 14:16 UTC)
52,279,881
lifetime visits
96%
liked (252,848 👍 / 10,803 👎)
3,987,274
favourites (76.3 per 1k visits)
29 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:168first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Meme Request
999 R$
Legendary Luck
599 R$
X2 Cash
349 R$
X2 XP
349 R$
VIP
249 R$
Basic Luck
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

THANKS FOR JOINING! · welcome17,613,951 · 0.00% win
FIRST CRATE ! · collection16,744,028 · 0.00% win
WINNER! · other14,164,594 · 0.00% win
GOATED · other205,863 · 0.00% win
PRO MEMER · other91,481 · 0.00% win
CRATE KING · collection2,119 · 0.00% win
TOP LEADERBOARD · other27 · 0.00% win
WEAPONS MASTER · collection2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9623 August 2026 — 96 % liked2 September 2026 — 96 % liked12 September 2026 — 96 % liked22 September 2026 — 96 % liked2 October 2026 — 96 % liked12 October 2026 — 96 % liked22 October 2026 — 96 % liked23 August 202622 October 2026
7 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 14:3296no change
12 Oct 2026, 14:3196no change
2 Oct 2026, 14:2396no change
22 Sept 2026, 14:2296no change
12 Sept 2026, 14:2196no change
2 Sept 2026, 14:1896no change
23 Aug 2026, 14:0896first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.