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Scary Elevator 2017  By MrNotSoHERO may 2017

Scary Elevator 2017 By MrNotSoHERO may 2017

A Roblox experience owned by Burakin's Studio.

HorrorENhorrorslasherjumpscare

Description (written by the developer; not a statement by this register)

Version for may 2017 ✅ - Added Golden Floor ✅ - Added Golden Freddy Killer Floor ✅ - Added It's herobrine floor ✅ - Added Herobrine Killer ✅ - Added The Barn floor ✅ - Added LeatherFace Killer ✅ - added smile clown ✅ - added smile clown floors [x4]

Last updated by the developer 2 Apr 2026, 07:44 UTC.

0
playing (measured 12 Aug 2026, 01:49 UTC)
15,667
lifetime visits
89%
liked (93 👍 / 12 👎)
244
favourites (15.6 per 1k visits)
29 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 01:490first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP GAMEPASS
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

YOU JOINED! · welcome6,211 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8916 August 2026 — 89 % liked26 August 2026 — 89 % liked16 August 202626 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 17:1889no change
16 Aug 2026, 17:1789first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.