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STRONG TROOPS | V3 UNDER DEVELOPMENT...

STRONG TROOPS | V3 UNDER DEVELOPMENT...

A Roblox experience owned by 강력한 부대.

OtherENwall eventdaily updatestroops

Description (written by the developer; not a statement by this register)

Strong Troops are on their way! Other events are also frequent, and they're also a Wall Event, so please get in! And Strong Troops are updating every day, so please get in right away for the big update!

Last updated by the developer 17 Jan 2026, 01:28 UTC.

0
playing (measured 10 Aug 2026, 22:46 UTC)
227,011
lifetime visits
35%
liked (151 👍 / 278 👎)
47
favourites (0.2 per 1k visits)
29 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

5000
6,500 R$
2026
1,870 R$
1500
1,500 R$
1184
1,184 R$
904
904 R$
ㅇㅇ
851 R$
ㅡㅡ
850 R$
S
750 R$
669
669 R$
ㄱㄱㄱㄱ
510 R$
300
300 R$
193
193 R$
10
151 R$
127
127 R$
월
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Ether's Knife · collection71 · 0.00% win
Murakami · other41 · 0.00% win
Black Metal · other40 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

3515 August 2026 — 35 % liked4 September 2026 — 35 % liked15 August 20264 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 34–36 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 05:3235no change
15 Aug 2026, 03:2035first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.