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Cultivation Era [ IN DEV ]

Cultivation Era [ IN DEV ]

A Roblox experience owned by Volcanic Era.

RacingENMartial ArtsRealm ProgressionCultivation

Description (written by the developer; not a statement by this register)

Cultivation Era Martial Arts Progression / Realm Game Rise to the top by training and advancing through realms! Seek rare skills and become a legend. Features: * Train to gain energy and reach new power levels. * Find manuals (Common to Mythical). * Reroll races for improved stats. Gear system coming soon. * Leaderboards for power levels and currency (Yuanbao). * Premium: +20% Qi gain. Events: Manuals appear randomly. Notifications show up in the chat. Controls (PC): * C: Train * X: Breakthrough * CTRL: Sprint Mobile: On-screen buttons for all actions. Development: Still in early stages. Maps, combat, and groups coming soon. Upcoming Features: * Clan system: Create your group. * New group lineage: 'Religious'. * Combat skills from Common to Mythical. Feedback: Join our Community to share ideas and report issues. Tags: Murim, Martial Arts, RPG, Manhwa, Manhua, Exploration, Combat, Realms, Training, Cultivation. Do not exploit, or you will be banned permanently.

Last updated by the developer 17 Jul 2026, 19:15 UTC.

0
playing (measured 11 Aug 2026, 00:49 UTC)
406,884
lifetime visits
77%
liked (1,989 👍 / 598 👎)
4,468
favourites (11.0 per 1k visits)
29 June 2024
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:490first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Yuanbao
450 R$
Manual Storage
300 R$
2x Qi
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

A new cultivator has entered in the world! · welcome157,858 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.