🦊 Furry OUTFITS
A Roblox experience owned by Paws Team.
RoleplayENfurry fashionavatar customizationUGC accessories
🦊 Furry OUTFITS is a roleplay experience created on 2024-06-29. The game currently has 2 players online. It has accumulated 1,524,434 lifetime visits and 96,583 favorites. The content holds a 56% like percentage. The description indicates the experience features avatar outfits for furry characters, with updates tied to engagement metrics.
Description (written by the developer; not a statement by this register)
👍 New Update @7000 Likes! ✅ ALL PURCHASES WILL BE AVAILABLE IN YOUR ROBLOX INVENTORY & can be used in all games. ❗ TURN ON ADVANCED OPTION on avatar page, to WEAR ALL ACCESSORIES from outfits! ⭐ Much needed outfits for furries, first on this platform. ⚒️Still adding new outfits, want new update? Support us by like! Tags: outfits , outfit , outfits , outfit store , outfit place , outfit shop , furry outfits , furries , fursuits, Fuzzies , furs , floofs , fluffy outfits , critter , furry outfit shop , furry suits , Be a furry , fluffy outfits , furry avatar , Furana , Avatar Outfits , Avatar , Furry Fits , Furry Avatar Outfits , Homestore, Home store, Outfit , Outfit Loader , Furry , Try On , Outfit Ideas , Furry Outfit Ideas PS: Credits to talented clothing designers, UGC creators + outfit makers
Last updated by the developer 5 Aug 2026, 18:31 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 18:34 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Content maturity (Roblox’s label)
MildMinimum age 0
Descriptors: Violence (Repeated/Mild)
As returned by Roblox on 10 November 2026. This is Roblox’s label for the experience, not a rating by this register.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 12 Nov 2026, 14:51 | 56 | no change |
| 2 Nov 2026, 14:48 | 56 | no change |
| 23 Oct 2026, 14:47 | 56 | no change |
| 13 Oct 2026, 14:45 | 56 | no change |
| 3 Oct 2026, 14:38 | 56 | no change |
| 23 Sept 2026, 14:37 | 56 | no change |
| 13 Sept 2026, 14:23 | 56 | no change |
| 3 Sept 2026, 14:22 | 56 | no change |
| 24 Aug 2026, 12:06 | 56 | no change |
| 14 Aug 2026, 12:06 | 56 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.