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🍕 Pizza Restaurant Tycoon [🎉DELIVERIES]

🍕 Pizza Restaurant Tycoon [🎉DELIVERIES]

A Roblox experience owned by Blendify Studios.

TycoonENrestaurant managementtycoonpizza theme

Pizza Restaurant Tycoon [🎉DELIVERIES] is a tycoon experience created on 2024-06-29. It has accumulated 3,286,444 lifetime visits and 161,719 favorites. The game holds a 90% like percentage. Currently, zero users are playing. The description highlights pizza preparation mechanics and recent updates including deliveries and new toppings.

Description (written by the developer; not a statement by this register)

⭐ Welcome to Pizza Restaurant Tycoon! Open up a Pizza Restaurant, and serve customers all kinds of pizzas with random toppings and sides! Unlock all the toppings in the game! 🍕 Create the best Pizza Restaurant in town! LATEST 🍕 PIZZA RESTAURANT TYCOON UPDATE 🎉 - Pizza Deliveries Added - 16 New Toppings - +1 Upgrade for Oven, Topping Stock, Dough Stock, Sauce Stock - Second Floor 💰 JOIN THE GROUP FOR A 1.5X CASH BONUS! 👍 SUPPORT THE GAME BY LIKING AND FAVORITING

Last updated by the developer 2 Sept 2024, 20:55 UTC.

0
playing (measured 10 Aug 2026, 14:20 UTC)
3,286,444
lifetime visits
89%
liked (9,921 👍 / 1,164 👎)
161,668
favourites (49.2 per 1k visits)
29 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Cash
250 R$
Golden Dough
199 R$
Golden Ovens
199 R$
More Vip Customers
199 R$
Auto Restock
150 R$
Janitor
99 R$
Sprint
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Completed Tutorial · welcome907,553 · 9.8% win
1 Rebirth · progression23,386 · 0.00% win
Met A Dev · social248 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

899089.514 August 2026 — 90 % liked24 August 2026 — 90 % liked3 September 2026 — 89 % liked14 August 20263 September 2026
3 measurements spanning 20 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 05:0789-1
24 Aug 2026, 05:0690no change
14 Aug 2026, 05:0590first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.