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[CODE!] Soup Incremental

[CODE!] Soup Incremental

A Roblox experience owned by Dj & Foil's Awesome Community.

SimulatorENincrementalsimulatorrng

Description (written by the developer; not a statement by this register)

From the Creators of Shredding Incremental... New Code: 400kvisits! This project WILL be updated frequently despite it not being easy. Instead of leaving a dislike, feel free to give us feedback on the group wall, thanks! 🍲🍜 Soup Incremental or Soup Simulator 🍲🍜 Inspired by Grass Cutting Incremental, Sol's RNG, and other incremental/simulators Another Incremental game??? This one is a collective mash up of weird gravity, mysterious deserted planets in space, huge bowls of soup, unique styles of RNG, combat, button simulators, upgrade trees, and still containing the same simulator aspects. Completely if not mostly free to play. 🔥 Join the community server for more info and when public testing is out and to report bugs! 🔥 Credits: Music, Icon, and art all made by @DjMagicMeep 🎵 Programming and graphics by @foilplays 🛠️ Tags: Simulator, Soup, Food, Incremental, Lucky, Shredding, rng, RNG, new, NEW, gravity, space, sandbox, collect, magnet

Last updated by the developer 3 Jul 2026, 17:05 UTC.

0
playing (measured 10 Aug 2026, 20:53 UTC)
432,965
lifetime visits
83%
liked (3,959 👍 / 832 👎)
12,320
favourites (28.5 per 1k visits)
29 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:530first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Triple Tickets
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

What's that? A Donut? · collection186,553 · 0.00% win
Welcome! · welcome168,656 · 0.00% win
Alpha Badge · other159,488 · 0.00% win
First steps · welcome142,703 · 0.00% win
Yippie · welcome32,386 · 0.00% win
Can we get much higher??? · progression29,594 · 0.00% win
Stage Criticism · other2,654 · 0.00% win
That's Krazyyy! · other572 · 0.00% win
Go outside and touch grass · other100 · 0.00% win
Nobody can stop you · other2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8314 August 2026 — 83 % liked24 August 2026 — 83 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 22:3083no change
14 Aug 2026, 22:1783first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.