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🇬🇧 PacBlox_W7 - Pac-Man on Roblox

🇬🇧 PacBlox_W7 - Pac-Man on Roblox

A Roblox experience owned by BillyBlox_W7.

AdventureENPac-Manmazemultiplayer

Description (written by the developer; not a statement by this register)

This game won’t be updated for a long time. 🎮 PacBlox_W7: A Pac-Man game on Roblox. A multiplayer version of the classic Pac-Man! Up to 5 players compete at the same time as Pac-Man in a maze full of pellets… and ghosts. 🌀 How it works: • The game is divided into quick rounds, with a short wait between each one. • The round ends when there are no pellets left in the maze. • But watch out: the ghosts patrol the maze. If they catch you, you’ll lose 50 points. ⚡ Features: • Up to 5 players, all as Pac-Man. • A short wait before each round. • Ghosts that penalise but don’t eliminate you: the game goes on! Have fun! 2025–2026 BillyBlox_W7

Last updated by the developer 26 Aug 2026, 12:03 UTC.

0
playing (measured 7 Sept 2026, 17:07 UTC)
117,969
lifetime visits
91%
liked (61 👍 / 6 👎)
403
favourites (3.4 per 1k visits)
29 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
7 Sept 2026, 17:070first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

×2 Victorias
25 R$
×2 Puntos
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome60,177 · 100.0% win
Winner · progression40,573 · 40.0% win
Red Orb · other1,727 · 0.00% win
You're in the Top 10 · progression43 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

919291.57 September 2026 — 92 % liked27 September 2026 — 91 % liked7 September 202627 September 2026
2 measurements spanning 20 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Sept 2026, 17:1591-1
7 Sept 2026, 17:0892first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.