[🍉] RNG Combat Simulator🎲
A Roblox experience owned by GhaztGuy Studios.
SimulatorENRNG mechanicsPet collectionSimulator
[🍉] RNG Combat Simulator🎲 is a Roblox experience created on 2024-06-29. It has recorded 5,315,167 lifetime visits and 15,723 favorites. The title holds a 90% like percentage. Currently, zero users are playing. The genre field is null. The description notes version 2.3 updates, including new pets and events.
Description (written by the developer; not a statement by this register)
Welcome to 🎲RNG Combat Simulator!🎲 By GhaztGuy Studios and GhaztGuy Games v.2.3 is here! -🍉New Fruit event egg! Lasts for two weeks! -🛸New ultra-rare 1/100B "Wormhole" aura! -🧪Two new event exclusive fusions! -🛒Three new shop exclusive pets -❔Two new unique unidentified tier pets! -🐾11 total new pets! -🎃Halloween has been removed! All event pets have been converted to star currency. -⚙️Other small changes and fixes 🎁Use code "starterstars" for free Stars!🎁 ⭐Premium players get +20% Stars (and Event Currency!) 🎲Group members get a free Legendary pet! https://www.roblox.com/groups/16226867 🛡️Private servers give 2x less Stars. 🔵We update every weekend! Stay tuned! tags: aura, sol's, rng, multiplayer, rarity, combat, anime, fighting, simulator, mobile, console, xbox, pc, vr
Last updated by the developer 23 Jun 2026, 20:50 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 14:48 | 1 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Sept 2026, 01:06 | 90 | no change |
| 24 Aug 2026, 01:05 | 90 | no change |
| 14 Aug 2026, 01:04 | 90 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.