Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Lost in Infinity

Lost in Infinity

A Roblox experience owned by zNINJA'S GROUP.

HorrorENanalog horrorpsychological horrormystery

Description (written by the developer; not a statement by this register)

Lost in Infinity is an Analog Horror experience on Roblox that drags players into a decaying reality where nothing is what it seems. Set in an abandoned digital world filled with flickering lights, corrupted data, and voices that shouldn’t exist, this game blends psychological horror with unsettling mystery. As you wander deeper, environments glitch, faces blur, and strange figures begin to observe you from the static. 📺 You're not alone — but what’s following you isn’t alive… at least not anymore. Collect fragments of forgotten tapes 📼, decrypt eerie transmissions, and survive the shifting logic of a world that was never meant to be found. The line between player and program fades the longer you stay. You’re not escaping. You’re unraveling. Welcome to your last memory... ⛓️ Warning: Disturbing content. Play with caution.

Last updated by the developer 8 Aug 2025, 06:03 UTC.

0
playing (measured 12 Aug 2026, 08:04 UTC)
359
lifetime visits
77%
liked (10 👍 / 3 👎)
4
favourites (11.1 per 1k visits)
29 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 08:040first reading

Concurrent players at each of our measurements (insert-on-change).

Like ratio over time

Growth

77918422 August 2026 — 91 % liked21 September 2026 — 83 % liked2 October 2026 — 77 % liked22 August 20262 October 2026
3 measurements spanning 41 days, net -14. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Oct 2026, 01:5277-6
21 Sept 2026, 15:4983-8
22 Aug 2026, 00:4691first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.