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Sword Mania

Sword Mania

A Roblox experience owned by Pukeko Games.

Fighting & PvPENround-based combatmovement mechanicsbeta

Description (written by the developer; not a statement by this register)

⚔️ Sword Mania is a round-based combat game! With fast movement mechanics and exciting abilities, Sword Mania brings Roblox sword fighting to the next level. 🏃‍♂️ Unlike other sword fighting games, you can slide, double-jump, dash and bullet through the air to evade and outplay your enemies. We also have a unique sword attack system: this is not your average sword fighting game! CONTROLS: ATTACK - Left mouse button/attack button on mobile SLIDE - Hold CTRL/slide button on mobile SPRINT - Hold SHIFT/toggle sprint button on mobile ABILITY - Press E/ability button on mobile JUMP - Press SPACE/jump button on mobile DOUBLE JUMP - Jump while in the air BULLET JUMP - Press SPACE while sliding/swipe right on the slide button on mobile Look straight ahead to jump far; look up or down to jump high. Read our experience rules on the devforum: https://devforum.roblox.com/t/-/3045865 The game is in BETA! You may encounter bugs but these will be fixed quickly.

Last updated by the developer 12 Jul 2024, 22:52 UTC.

0
playing (measured 12 Aug 2026, 01:47 UTC)
3,183
lifetime visits
87%
liked (34 👍 / 5 👎)
38
favourites (11.9 per 1k visits)
30 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 01:470first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Fight Club
400 R$
Custom Kill Effect
250 R$
Custom Death Sound
250 R$
Super Vote
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Beta Supporter · other2,235 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.