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Rune's Endings

Rune's Endings

A Roblox experience owned by Rune's Studio.

PuzzleENpuzzleexplorationhidden endings

Description (written by the developer; not a statement by this register)

Rune's Endings is a simple game with one goal: discover every ending. Each ending is unlocked in a unique way, and some require thinking outside the box. Even the most unexpected actions might reveal a hidden ending. ⭐How to Play⭐ Explore the map. Interact with objects and experiment. Discover and unlock every ending. 🎮 Supported Platforms PC Xbox Mobile Tablet 🔧 Currently in Development - More endings coming soon. - Inspired by Easiest Game on Roblox.

Last updated by the developer 12 Jul 2026, 20:52 UTC.

0
playing (measured 11 Aug 2026, 12:08 UTC)
99,104
lifetime visits
82%
liked (69 👍 / 15 👎)
80
favourites (0.8 per 1k visits)
30 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 12:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Fusion Coil
199 R$
Gravity Coil
99 R$
SpeedCoil
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Drowned · other11,236 · 0.00% win
Hero! · other8,205 · 0.00% win
Lobotomy · other3,324 · 0.00% win
Reset · other2,641 · 16.0% win
Tired · other2,351 · 0.00% win
Stone · other2,080 · 0.00% win
WedgeMan · other1,688 · 0.00% win
Eggman · collection1,008 · 0.00% win
Dead · other871 · 0.00% win
Cloud · other756 · 0.00% win
Spikes · other641 · 0.00% win
Gold · other638 · 0.00% win
Lava · other618 · 0.00% win
??? · other580 · 0.00% win
Tsukasa · other545 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.