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Noob Crusher Tycoon

Noob Crusher Tycoon

A Roblox experience owned by Glum Jum Studios.

TycoonENphysics-baseddestructionVR support

Noob Crusher Tycoon is a tycoon experience created on 2024-06-30. It has 26,006,503 lifetime visits, 1,292,034 favorites, and a 97% like percentage. Currently, 109 players are active. The game supports VR and was developed solo by @smashman65. An alpha version was released on 11/5/24. The experience focuses on crushing mechanics and upgrades within the tycoon genre.

Description (written by the developer; not a statement by this register)

CRUSHES OFFLINE! Tired of boring look-alike tycoons? Noob Crusher Tycoon has tons of never before seen content! Crush noobs with machines! 😥 Make money. 💵 Upgrade crushers. 📈 Unlock new crushers. 🔓 Rebirth and unlock more. ☢️ This physics based noob crushing tycoon will blow your mind! Enjoy satisfying, (mostly) lag-free crushing! THIS GAME HAS TYCOON SAVING! THANKS FOR 150K+ LIKES!! Join the group! More Content Coming soon! Supports VR Alpha released on 11/5/24 Solo Developed by @smashman65 Tags: tycoon, Tycoon, Noob, noob, noobs, Noobs, Noob Crusher, Destruction, Simulator, Fun, Satisfying, Weapons, Knockout, VR tycoon

Last updated by the developer 19 Aug 2026, 03:51 UTC.

95
playing (measured 21 Aug 2026, 20:54 UTC)
26,063,931
lifetime visits
97%
liked (201,304 👍 / 5,229 👎)
1,297,616
favourites (49.8 per 1k visits)
30 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

9514111810 August 2026 — 141 players21 August 2026 — 95 players10 August 202621 August 2026
2 measurements spanning 11 days, net -46. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–148 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5495-46
10 Aug 2026, 14:08141first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

(PERMANENT) Noob Plinko Machine
399 R$
(PERMANENT) Grinder Upgrader
179 R$
(PERMANENT) Gold Upgrader
39 R$
(PERMANENT) 2x Walk Speed
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Noob Crusher Tycoon Welcomes YOU · welcome10,604,970 · 100.0% win
Claim A Tycoon · other10,007,855 · 100.0% win
ONE MILLION VISITS! · other227,349 · 0.00% win
Witness A Money Rain · other100,929 · 0.20% win
Find Mythic Noob · collection43,710 · 0.40% win
TEN MILLION VISITS! · other36,369 · 0.00% win
??? · other20,655 · 0.30% win
Meet smashman65 · other1,412 · 0.00% win
Top 100 Keys! · collection746 · 0.00% win
Top 100 Dollas! · other295 · 0.00% win
Top 100 Rebirths! · progression261 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9721 August 2026 — 97 % liked23 August 2026 — 97 % liked21 August 202623 August 2026
2 measurements spanning 2 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 15:5197no change
21 Aug 2026, 20:5497first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.