[QoL & Changes] ROOMS: The Resurrection
A Roblox experience owned by ThePrieto's Games.
HorrorENhorroroffice complexprocedural generation
Description (written by the developer; not a statement by this register)
Update 2.3 still on the works, stay tuned and join event! You face again with that one office complex, the one that seems to never end... But, this time there are more threats, and even a secret place under everything, after so many years of abandonment? Welcome to ROOMS: The Resurrection! This time, it's refreshed? Whatever thing you do, good luck. You may need it Game is still on development, feedback would be nice to hear! @Pineappledev - Party lobby system template @Mr_Potato (Maeloxgg) - Spectate @aiohwa - Room gen template, heavily modified
Last updated by the developer 13 Aug 2026, 06:32 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 19 Aug 2026, 00:15 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 29 Aug 2026, 00:15 | 77 | no change |
| 19 Aug 2026, 00:15 | 77 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.