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[QoL & Changes] ROOMS: The Resurrection

[QoL & Changes] ROOMS: The Resurrection

A Roblox experience owned by ThePrieto's Games.

HorrorENhorroroffice complexprocedural generation

Description (written by the developer; not a statement by this register)

Update 2.3 still on the works, stay tuned and join event! You face again with that one office complex, the one that seems to never end... But, this time there are more threats, and even a secret place under everything, after so many years of abandonment? Welcome to ROOMS: The Resurrection! This time, it's refreshed? Whatever thing you do, good luck. You may need it Game is still on development, feedback would be nice to hear! @Pineappledev - Party lobby system template @Mr_Potato (Maeloxgg) - Spectate @aiohwa - Room gen template, heavily modified

Last updated by the developer 13 Aug 2026, 06:32 UTC.

0
playing (measured 19 Aug 2026, 00:15 UTC)
17,402
lifetime visits
77%
liked (76 👍 / 23 👎)
227
favourites (13.0 per 1k visits)
30 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
19 Aug 2026, 00:150first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! · welcome4,254 · 98.7% win
No way back · progression3,058 · 62.3% win
Where the wild starts shinning · other2,686 · 51.9% win
A-050 · progression1,746 · 41.6% win
The old dusty basement · secret1,420 · 20.8% win
A-100 · progression1,195 · 26.0% win
A-200 · progression620 · 15.6% win
Well deserved reward · progression539 · 20.8% win
Out the basement · progression365 · 5.2% win
Happy Anniversary! · social361 · 0.00% win
A-300 · other360 · 10.4% win
A-400 · secret266 · 10.4% win
A-500 · welcome219 · 5.2% win
Meet Happy Bob · other210 · 5.2% win
A hard fall · other192 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7719 August 2026 — 77 % liked29 August 2026 — 77 % liked19 August 202629 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
29 Aug 2026, 00:1577no change
19 Aug 2026, 00:1577first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.