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Boom Sumo 💥

Boom Sumo 💥

A Roblox experience owned by Bald Bros Broductions.

Fighting & PvPENsumocompetitivefighting

Description (written by the developer; not a statement by this register)

🔴 Use Code: DEATHMATCH Fight against others using nothing but pure skill. 🗻 - Gain levels and skill as you play and rise through the ranks of SUMO. - Collect rare and unique, 'Omnificent' items [📖 HOW TO PLAY] 👊 Push other sumo fighters of the map. [Left Click] 🚀 Launch Ability to save yourself (look-up) and STUN others. [Q] 🎯 If necessary activate your ultimate ability. [E] 🏆 Be the last one standing to WIN! ⚙️ (All controls are configurable in the settings on the top left!) Cheating / Flying / Hacking = Permanent ban on all your accounts Bug Abusing / Exploiting = 3-7 Day ban Teaming = 1 Hour ban Chat Misuse = 1 Hour ban Our Anti Cheat and Moderation team will hunt you down, try us! Tags: Competitive, Fighting, Wrestling, Battleground

Last updated by the developer 26 Jul 2026, 14:32 UTC.

41
playing (measured 10 Aug 2026, 19:38 UTC)
10,596,725
lifetime visits
58%
liked (4,264 👍 / 3,133 👎)
110,690
favourites (10.4 per 1k visits)
30 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:3824first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Dual Wield
1,299 R$
5x Overclock Luck
999 R$
Extra Inventory Space
199 R$
Epic Omnichest
99 R$
Starter Pack
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

M · other2,999,964 · 100.0% win
Bombo · other2,999,568 · 100.0% win
O · other2,999,079 · 100.0% win
B · other2,998,190 · 100.0% win
Used an Ultimate! · other704,974 · 18.4% win
BOOM SUMO Jonokuchi · other462,527 · 7.7% win
BOOM SUMO Jonidan211,179 · 1.7% win
BOOM SUMO Sandanme · progression74,316 · 0.30% win
BOOM SUMO Μakυshіta · other24,736 · 0.30% win
BOOM SUMO Juryo · other8,270 · 0.20% win
BOOM SUMO Maegashira · other4,436 · 0.00% win
BOOM SUMO Komusubi · other2,565 · 0.10% win
BOOM SUMO Sekiwake · other1,180 · 0.00% win
Eliminated an Owner · other657 · 0.00% win
BOOM SUMO Ozeki · other503 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

5813 August 2026 — 58 % liked23 August 2026 — 58 % liked2 September 2026 — 58 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 57–59 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 20:0158no change
23 Aug 2026, 20:0058no change
13 Aug 2026, 19:5458first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.