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Value's Difficulty Chart (139)

Value's Difficulty Chart (139)

A Roblox experience owned by Value's Studios.

ObbyENdifficulty chartparkourobstacle course

Description (written by the developer; not a statement by this register)

This is a Difficulty Chart Obby. It seems easy at first but it continues to get harder and harder as you go. Do you have what it takes to get through all of the 139 Stages? Press 'R' to Respawn faster. All the Stages are tested and proven to be possible. Built and scripted by HighValue4K and Supasajain2. Beware this Obby progresses very quickly and will be challenging for most people. Please, do not dislike just because one Stage either wasn't to your liking or was too hard! [Tags] Obby, Parkour, difficulty, hard, 99%, Fail, Impossible, Fun, obstacles, platformer, creative, stages, easy, dco, rebirth, checkpoints, ladder, wallhop, wraparound

Last updated by the developer 9 Mar 2026, 20:04 UTC.

0
playing (measured 14 Aug 2026, 02:38 UTC)
209,980
lifetime visits
63%
liked (585 👍 / 337 👎)
1,090
favourites (5.2 per 1k visits)
30 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 02:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
159 R$
Invincibility
159 R$
Boombox
75 R$
Disguise
50 R$
Pet
30 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome badge · welcome107,827
Meet Daybreak!! · welcome1,708
Meet the Owner · other1,650

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.