[🎅🏻UPD6] 🎲 Speed RNG
A Roblox experience owned by RNG Madness.
SimulatorENRNGSimulatorRacing
Speed RNG is a simulator experience created on June 30, 2024. The game has recorded 915,088 lifetime visits and 3,998 favorites. It maintains a 90% like percentage. Currently, zero users are playing. The title includes specific update indicators within its name.
Description (written by the developer; not a statement by this register)
🎮 A Unique RNG Game with Real Gameplay! 🎮 We’ve combined the classic simulator experience with the exciting RNG trend to bring you something fresh and fun. Hope you enjoy! 😊 🚀 ROLL FOR SHOES AND SPEED! 🚀 🎅🏻UPDATE 6 -🛷 Brand new sled race and limited time potions! Godly Potion with +9999 Luck! -🎁 Use the Code UPDATE6 for free potions! What is Speed RNG? 🎲 Roll the dice to get random shoes that determine your max speed! 👟 Collect 60+ unique shoes with different speed limits! 🔮 Gather glowing orbs to earn STEP and boost your speed! 🏁 Race against friends and test your luck to become the fastest! ✨ Two different race modes: Classic and Speed Run! 🔧 Unlock new trails and boost your luck even more! 🌟 Compete in races, earn medals and climb the global leaderboard! 🔔 Follow for updates and new content! 🔔 🌟UPDATE 5 -⚖️ Sacrifice System Added! Take the risk with your 1M+ shoes for a chance to win medals! -🎁 Use the Code UPDATE5 for free potions!
Last updated by the developer 7 Dec 2025, 22:12 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 16:48 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 16:20 | 90 | no change |
| 14 Aug 2026, 16:18 | 90 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.