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[🎅🏻UPD6] 🎲 Speed RNG

[🎅🏻UPD6] 🎲 Speed RNG

A Roblox experience owned by RNG Madness.

SimulatorENRNGSimulatorRacing

Speed RNG is a simulator experience created on June 30, 2024. The game has recorded 915,088 lifetime visits and 3,998 favorites. It maintains a 90% like percentage. Currently, zero users are playing. The title includes specific update indicators within its name.

Description (written by the developer; not a statement by this register)

🎮 A Unique RNG Game with Real Gameplay! 🎮 We’ve combined the classic simulator experience with the exciting RNG trend to bring you something fresh and fun. Hope you enjoy! 😊 🚀 ROLL FOR SHOES AND SPEED! 🚀 🎅🏻UPDATE 6 -🛷 Brand new sled race and limited time potions! Godly Potion with +9999 Luck! -🎁 Use the Code UPDATE6 for free potions! What is Speed RNG? 🎲 Roll the dice to get random shoes that determine your max speed! 👟 Collect 60+ unique shoes with different speed limits! 🔮 Gather glowing orbs to earn STEP and boost your speed! 🏁 Race against friends and test your luck to become the fastest! ✨ Two different race modes: Classic and Speed Run! 🔧 Unlock new trails and boost your luck even more! 🌟 Compete in races, earn medals and climb the global leaderboard! 🔔 Follow for updates and new content! 🔔 🌟UPDATE 5 -⚖️ Sacrifice System Added! Take the risk with your 1M+ shoes for a chance to win medals! -🎁 Use the Code UPDATE5 for free potions!

Last updated by the developer 7 Dec 2025, 22:12 UTC.

0
playing (measured 10 Aug 2026, 16:48 UTC)
915,088
lifetime visits
90%
liked (10,501 👍 / 1,124 👎)
3,999
favourites (4.4 per 1k visits)
30 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:480first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Roll
599 R$
Super Luck
375 R$
Extra Luck
199 R$
Quick Roll
99 R$
Extra Step
99 R$
VIP
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome590,920 · 0.00% win
Auto Roll · other245,079 · 100.0% win
Fast Roll · other55,360 · 0.00% win
Hidden Zone [Beach] · secret21,185 · 0.00% win
New World [Ancient Greece] · progression9,515 · 0.00% win
Hidden Zone [Ancient Greece] · secret1,175 · 0.00% win
New World [City] · progression467 · 0.00% win
Hidden Zone [City] · secret209 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9014 August 2026 — 90 % liked24 August 2026 — 90 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 16:2090no change
14 Aug 2026, 16:1890first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.