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TideBound

TideBound

A Roblox experience owned by Grupo do Joãozinho Gamer.

AdventureENpirateocean explorationcombat

Description (written by the developer; not a statement by this register)

🌊 Welcome to TideBound! 🌊 The ocean hides ancient secrets, mystical powers, and unimaginable dangers. Are you ready to master the tides and write your own legacy? 🔮 HOW TO PLAY: ⚔️ Explore mysterious islands filled with treasure and powerful bosses. 🍊 Find Essence Fruits scattered across the map and awaken incredible powers. 🏴‍☠️ Build your crew or sail solo to become the most feared pirate on the seas. 🏆 Train your combat skills and master Aura energy to defeat any opponent! 🎮 CONTROLS (PC): Q - Dash Ctrl - Sprint Click - Combat / Attack

Last updated by the developer 9 Jul 2026, 13:21 UTC.

0
playing (measured 11 Aug 2026, 09:00 UTC)
20,398
lifetime visits
50%
liked (20 👍 / 20 👎)
2,103
favourites (103.1 per 1k visits)
30 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 09:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ACESSO AO COMANDOS
3,000 R$
Permanent Mythic DevilFruit
1,300 R$
Gravity Permanent
800 R$
Dragon Perm
800 R$
KITSUNE PERM
300 R$
Leopard Perm
115 R$
Gas Perm
115 R$
2x money
99 R$
Dough Perm
99 R$
God Human
85 R$
Venom Perm
75 R$
Love Perm
75 R$
Flame Perm
35 R$
Sand Perm
35 R$
LUFFY HAT
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Sea 2! · progression14 · 0.00% win
Dark Blade · other8 · 0.00% win
Museum · other1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.