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Death Hunt

Death Hunt

A Roblox experience owned by WUMINAT.

HorrorJAhorrormysterysurvival

Description (written by the developer; not a statement by this register)

死の捜索 死ハント ҰŌ⊍ ҒÒŬṄƊ ἌṄ ÊĞĞ In Search of the Death.

Last updated by the developer 7 Aug 2026, 19:36 UTC.

0
playing (measured 11 Aug 2026, 09:05 UTC)
4,370
lifetime visits
61%
liked (25 👍 / 16 👎)
54
favourites (12.4 per 1k visits)
30 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 09:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

V.I.P
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

[{}] · other42 · 0.00% win
-(-)- · other6 · 0.00% win
Redemption · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

606160.518 August 2026 — 60 % liked27 October 2026 — 61 % liked18 August 202627 October 2026
2 measurements spanning 70 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 60–61 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Oct 2026, 05:3761+1
18 Aug 2026, 01:3660first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.