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[πŸ’—] Kay's UGC Shop

[πŸ’—] Kay's UGC Shop

A Roblox experience owned by kays UGCs.

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Description (written by the developer; not a statement by this register)

🩷 Welcome to my very first UGC game! ✨ I am a new UGC creator, excited to share my work with you. As I'm still learning and improving, this UGC game is pretty simple, and I’d also appreciate your support and feedback! πŸŽ€ Step onto my platform and be the first to purchase my exclusive UGC item. 🐾 Check out the latest bundle, show it off to your friends, and enjoy this unique shopping experience. 🍑 Stay tuned and join my group for more updates and future UGC releases! https://www.roblox.com/groups/34436972/kays-UGCs#!/about) 🌸 Feel free to message me on Roblox or reach out to me on txt (kaysugcs), for any concerns, suggestions, and questions! πŸ™ˆ Check out my profile here :o https://www.roblox.com/users/3007312167/profile Enjoy and happy shopping! 🀍

Last updated by the developer 2 Jul 2024, 01:37 UTC.

0
playing (measured 10 Aug 2026, 15:37 UTC)
418,764
lifetime visits
32%
liked (2,252 πŸ‘ / 4,716 πŸ‘Ž)
3,774
favourites (9.0 per 1k visits)
1 July 2024
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:370first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Super Happy Lashes Face
85 R$
Super Happy Lashes Face
85 R$
Super Happy Lashes Face
85 R$
Super Happy Lashes Face
85 R$
Super Happy Lashes Face
85 R$
Headless Rockstar
80 R$
Korblox Rockstar
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome Badge! Β· welcome307,740 Β· 100.0% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

3214 August 2026 β€” 32 % liked24 August 2026 β€” 32 % liked4 September 2026 β€” 32 % liked14 September 2026 β€” 32 % liked4 October 2026 β€” 32 % liked14 October 2026 β€” 32 % liked24 October 2026 β€” 32 % liked14 August 202624 October 2026
7 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between β€” snapshots are recorded only when a count changes, so gaps mean β€œno change observed”, never β€œinterpolated”. The vertical axis spans 31–33 and does not start at zero.
Measurement log β€” every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 02:1932no change
14 Oct 2026, 02:1732no change
4 Oct 2026, 02:1632no change
14 Sept 2026, 00:3732no change
4 Sept 2026, 00:3632no change
24 Aug 2026, 22:4532no change
14 Aug 2026, 22:3232first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.