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[17+] Mythos | Metal Hangout

[17+] Mythos | Metal Hangout

A Roblox experience owned by Mythos 42.

Social & hangoutENmusicsocial hangoutmetal

Description (written by the developer; not a statement by this register)

With over 300 songs from more than 20 bands, Mythos is the ultimate place for metalheads to hang out. Every single track in the game has been approved by the artists, so you know you're getting the real deal. Dive into a world where metal music is more than just a genre—it's a way of life. In Mythos, you'll meet fellow metal fans from around the globe. Chat about your favorite bands, share the latest music news, and make new friends who love metal just as much as you do. Explore awesome venues, rock out on virtual stages, and immerse yourself in the true metal experience. Whether you're here for the tunes or the community, Mythos has something for every metalhead. Join us and see what makes this the ultimate virtual hangout for metal lovers! (Music on Mobile Devices is disabled for the time being.)

Last updated by the developer 23 Jun 2026, 22:34 UTC.

0
playing (measured 11 Aug 2026, 16:45 UTC)
4,945
lifetime visits
86%
liked (101 👍 / 16 👎)
386
favourites (78.1 per 1k visits)
2 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 16:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

jade dragon
209,000 R$
VIP
250 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Mythos · welcome2,816 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.