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[1-1] Brickbattler Remastered

[1-1] Brickbattler Remastered

A Roblox experience owned by Brickbattler Remastered.

Fighting & PvPENHack and SlashAction AdventureDMC Inspired

Description (written by the developer; not a statement by this register)

Version 1.2.1 Brickbattler Remastered is a is a Action Adventure Hack/n'Slash Game which is heavily inspired by DMC and Metal Gear Rising Currently Feauturing: 2 weapons, 4 levels, 8 enemies and 1 boss Controls(can be changed in the settings) M1 - Light Attack M2 - Heavy Attack Shift - Dash E - Special 1 R - Special 2 X - Block/Parry Q - Taunt F - Lock on group: https://www.roblox.com/communities/388327246/Brickbattler-Remastered#!/about

Last updated by the developer 14 Aug 2026, 16:18 UTC.

0
playing (measured 14 Aug 2026, 17:02 UTC)
17,007
lifetime visits
92%
liked (271 👍 / 22 👎)
729
favourites (42.9 per 1k visits)
2 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 17:020first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Doorway to a adventure! · progression414 · 0.00% win
Killstreak! · other381 · 0.00% win
KA-BOOOOOM!!!1!! · other272 · 0.00% win
Intruder Number 43 · other153 · 0.00% win
The Awesome Obby · progression113 · 0.00% win
X, X and X again! · progression12 · 0.00% win
Datafinder · collection12 · 0.00% win
I'm Outta Here! [WIP] · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9216 August 2026 — 92 % liked26 August 2026 — 92 % liked16 August 202626 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 16:1692no change
16 Aug 2026, 16:0892first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.