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Mortal Arena (500K VISITS!!!)

Mortal Arena (500K VISITS!!!)

A Roblox experience owned by Virtuosity Games.

Fighting & PvPENfightingoriginal charactersarena combat

Mortal Arena (500K VISITS!!!) is a fighting-pvp Roblox experience created on 2024-07-02. The game has recorded 579,542 lifetime visits and 1,369 favorites. Currently, zero users are playing. The title reflects a milestone of 500,000 visits, with a 79% like percentage noted in the data.

Description (written by the developer; not a statement by this register)

THANK YOU SO MUCH FOR 500K VISITS!!! Fight other player with 30+ characters. Enjoy and Have Fun! :D --------------------------------- Update Log: All characters are original and have been renamed to avoid copyright issues. --------------------------------- Thank you for 500k visits! 🎉

Last updated by the developer 14 Dec 2025, 22:52 UTC.

0
playing (measured 14 Aug 2026, 21:01 UTC)
579,542
lifetime visits
79%
liked (482 👍 / 125 👎)
1,366
favourites (2.4 per 1k visits)
2 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 21:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Business
2,000 R$
Mega Donation
50 R$
Large Donation
30 R$
Big Donation
20 R$
Donation
5 R$
Smol Donation
2 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Met The Creator357 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7914 August 2026 — 79 % liked24 August 2026 — 79 % liked13 September 2026 — 79 % liked14 August 202613 September 2026
3 measurements spanning 30 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
13 Sept 2026, 22:0579no change
24 Aug 2026, 21:0279no change
14 Aug 2026, 21:0279first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.