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Be a Crocodile

Be a Crocodile

A Roblox experience owned by Mirabilis Games.

SimulatorENanimal simulatorgrowth mechanicpvp combat

Be a Crocodile is a simulator experience created on July 2, 2024. The game has accumulated 2,918,166 lifetime visits and 11,321 favorites. It maintains an 87% like percentage. Currently, zero players are active. The experience focuses on animal simulation mechanics within the simulator genre.

Description (written by the developer; not a statement by this register)

Become a GIANT Crocodile and Eat Everyone! 🐊 - Eat Fish to Get Bigger! - Kill other Crocodiles to Earn Skulls! - Unlock RARE and OP Skins! 🔥Like + Group member = FREE Skin ✨Premium benefits: Get +200 starting Skull [ Control PC/ Console ] Run: "Left Shift" / R2 Swimming Up: "E" / Y Swimming Down: "Q" / A Have fun ! 😉 Made with ❤️‍🔥 by Pasla03 This all new simulator game is in beta version. Everything can potentially change. Tags: Crocodile, Simulator, Animal, Reptile, Survival

Last updated by the developer 13 Jun 2026, 20:54 UTC.

0
playing (measured 10 Aug 2026, 14:53 UTC)
2,918,166
lifetime visits
87%
liked (3,054 👍 / 466 👎)
11,323
favourites (3.9 per 1k visits)
2 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:530first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome1,940,840 · 100.0% win
500 Size · progression282,664 · 57.1% win
1K Size · other195,565 · 28.6% win
2.5K Size · other115,203 · 28.6% win
5K Size · other81,543 · 28.6% win
10K Size · progression49,839 · 14.3% win
25K Size · other18,033 · 0.00% win
50K Size · other5,611 · 0.00% win
100K Size · progression1,168 · 0.00% win
250K Size · other33 · 0.00% win
1M Size · progression3 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8714 August 2026 — 87 % liked3 September 2026 — 87 % liked23 September 2026 — 87 % liked23 October 2026 — 87 % liked14 August 202623 October 2026
4 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 06:1887no change
23 Sept 2026, 06:1587no change
3 Sept 2026, 06:0787no change
14 Aug 2026, 06:0587first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.