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MURDER DRONES: OUTPOST 3 RP

MURDER DRONES: OUTPOST 3 RP

A Roblox experience owned by MAD LINX.

RoleplayENMurder DronesRoleplayR6

MURDER DRONES: OUTPOST 3 RP is a roleplay experience created on 2024-07-02. It currently has 59 players and 901,634 lifetime visits. The game holds 9,287 favorites and maintains a 90% like percentage.

Description (written by the developer; not a statement by this register)

⚠️ Interested in playing? Join our group to get access! ⚠️ game is far from completion. Expect bugs and major changes to roll out on a day-to-day basis. A high quality R6 roleplay game inspired by L. Vickers’s work. “ Murder Drones ” is owned by GLITCH. Outpost 3 is a fan project. All beverages presented are soft drinks. Want development updates? Join our community server to get into further contact.

Last updated by the developer 9 Aug 2026, 20:32 UTC.

59
playing (measured 10 Aug 2026, 15:52 UTC)
901,634
lifetime visits
90%
liked (5,664 👍 / 605 👎)
12,827
favourites (14.2 per 1k visits)
2 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:5274first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Smaller Character Sizes
30 R$
Bigger Character Sizes
30 R$
Stylized Faces
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME_TO_THE_OUTPOST! · welcome112,406 · 64.0% win
ELECTRICIAN · other12,413 · 8.3% win
APRIL_FOOLS · other1,433 · 0.00% win
VALENTINES_DAY · other1,159 · 0.00% win
WINTER_DRONE · other209 · 0.00% win
ZOMBIE_DRONE · other5 · 0.00% win
DISASSEMBLY_DRONE · other5 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9014 August 2026 — 90 % liked24 August 2026 — 90 % liked3 September 2026 — 90 % liked13 September 2026 — 90 % liked23 September 2026 — 90 % liked3 October 2026 — 90 % liked13 October 2026 — 90 % liked23 October 2026 — 90 % liked2 November 2026 — 90 % liked14 August 20262 November 2026
9 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 19:3090no change
23 Oct 2026, 19:2390no change
13 Oct 2026, 19:2290no change
3 Oct 2026, 19:2190no change
23 Sept 2026, 19:2090no change
13 Sept 2026, 18:3390no change
3 Sept 2026, 18:3190no change
24 Aug 2026, 16:3890no change
14 Aug 2026, 16:3790first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.