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Boring Engines! Revamped!

Boring Engines! Revamped!

A Roblox experience owned by ThomasPercy Studios.

OtherENcanceledroblox communitypersonal update

Description (written by the developer; not a statement by this register)

Thanks for playing Boring Engines this game started my fame on the Thomas roblox game scene this game is now canceled and before I leave this game alone I will like to say thanks to all of the devs for helping my dream come true to see what me and the devs are up to we are making a game called Tiny Tomies and me (the creator) is now on the limburton united railway dev team!!

Last updated by the developer 28 Jun 2026, 13:25 UTC.

0
playing (measured 11 Aug 2026, 06:47 UTC)
29,975
lifetime visits
84%
liked (37 👍 / 7 👎)
254
favourites (8.5 per 1k visits)
2 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 06:470first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Streamlined Thomas limited Pass!
45 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Christmas 2024 (Little Blue Choo) · collection14,043 · 0.00% win
Halloween update · other8,301 · 0.00% win
You Found jimmy · collection625 · 0.00% win
You Found the lost one? · collection532 · 0.00% win
Prototype · other474 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8416 August 2026 — 84 % liked5 September 2026 — 84 % liked16 August 20265 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
5 Sept 2026, 04:3384no change
16 Aug 2026, 04:2484first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.