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Tifany Mayumi's Revenge 4

Tifany Mayumi's Revenge 4

A Roblox experience owned by Meme Productions™.

HorrorENhorrorsurvivalsingle-player

Tifany Mayumi's Revenge 4 is a horror experience created on 2018-04-11. It has accumulated 3,408,507 lifetime visits and 57,097 favorites. The game holds an 89% like percentage. Currently, zero users are playing. The description highlights single-player survival mechanics and boss encounters within a spooky setting.

Description (written by the developer; not a statement by this register)

🔴Notice: You need a HIGH CONNECTION to play this game, or bugs might happen [npcs not appearing, etc.] 🔴THIS GAME IS 100% POSSIBLE WITHOUT IN-GAME PURCHASES [psst you can throw knife in boss] Tifany Mayumi's Revenge 4 is a spooky game... where you have to survive Tifany Mayumi. In Tifany Mayumi's Revenge 4, it's more different to those other games. It has: -single player stuff [woah] -cool boss -chill scenes -plot twist woah -tifany mayumi of course -be the main character -lots more "oh dang, that was really cool" - Temprist "This game is very well made and do recommend playing it." - Real_KingBob credits: builders: loloriz, n4_3 ultrakale, tooquick4you2 scripter: rawblocky, rawblocky, rawblocky, rawblocky tester: dabondatranch follow these people: @lolor1z @rawblocky

Last updated by the developer 21 May 2019, 01:39 UTC.

0
playing (measured 10 Aug 2026, 15:19 UTC)
3,408,507
lifetime visits
89%
liked (54,538 👍 / 6,418 👎)
57,062
favourites (16.7 per 1k visits)
11 April 2018
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:190first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Albert Hits Bad Boy Corner · other316,472 · 0.00% win
Secret Ending · secret15,285 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8914 August 2026 — 89 % liked24 August 2026 — 89 % liked3 September 2026 — 89 % liked23 September 2026 — 89 % liked3 October 2026 — 89 % liked23 October 2026 — 89 % liked2 November 2026 — 89 % liked14 August 20262 November 2026
7 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 04:5289no change
23 Oct 2026, 04:5189no change
3 Oct 2026, 04:5089no change
23 Sept 2026, 04:5089no change
3 Sept 2026, 04:4889no change
24 Aug 2026, 04:4789no change
14 Aug 2026, 04:4689first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.