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Material Infection (PROTOTYPE)

Material Infection (PROTOTYPE)

A Roblox experience owned by The United Glues.

HorrorENinfectionsurvivalprototype

Description (written by the developer; not a statement by this register)

(i privated the game bc its broken, outdated, a prototype, but still gaining popularity somehow.) In Material Infection, you have to find a Infected material and avoid it with your friends. by ThatOnePS. ------------------------------------------- UPDATE: None lol Current State: Prototype

Last updated by the developer 19 Apr 2025, 16:15 UTC.

0
playing (measured 14 Aug 2026, 11:06 UTC)
907
lifetime visits
80%
liked (4 👍 / 1 👎)
6
favourites (6.6 per 1k visits)
3 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 11:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Beans
50 R$
Turkey Leg
35 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome649 · 0.00% win
First Win!40 · 0.00% win
Meet the Owner · other12 · 0.00% win
First Death! · other11 · 0.00% win
So original! · other8 · 0.00% win
Obstacle Coursed! · progression8 · 0.00% win
Not so hidden Badge · secret8 · 0.00% win
Friendly Glass Zombie · other2 · 0.00% win
Funny Bunny · progression2 · 0.00% win
30 Minutes · other0 · 0.00% win
First Loss · progression0 · 0.00% win
Peace! · progression0 · 0.00% win
Madness! · progression0 · 0.00% win
Special Coil · other0 · 0.00% win
10 Minutes · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.