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Build Eat!

Build Eat!

A Roblox experience owned by えびの作成ラボ!.

Sandbox & buildingENbuildingcombatfood theme

Description (written by the developer; not a statement by this register)

Make and Eat Use your abilities to attack! Build freely on your own! Eat what you make yourself! You don't want to be attacked. If you don't want to be eaten by others, Use a private server! Join the group to earn badges! Join the group to get Ruby Fork and Salt Shrimp Fork You can get it! This game may change due to bugs in the update. There are a variety of behind-the-scenes skills, so please try them all! Job Description [Sushi Worker of Threat] You can attack with sushi. You can attack a little far away. [Distribution] Can attack with Transparency and Picopico Hammer [Friends] Friends of Friendship. [Friendly] A friend's companion. You can make someone a friend with a friendly tool You can eat the counter sometimes, but I don't recommend it much [Prediction] 50% chance of being hit. 50% chance of defeating others [Double+] If you attack an opponent, you will lose cool down. If you do not hit, you will gain 6 seconds of cool down. [Sander Artist] Can manipulate thunder to attack. Now available in Early Access. Operation Method C: SWALLOWING O: CHANGE CAMERA B: EMOTES You can select a fork from the right skin in the lobby. Early Access means everything is in testing. We will not refund if a bug occurs. We do not accept objections. Use cheats to ban BuildEat and report it to Roblox as a rule violation If you have purchased a Pass but don't get any privileges Please enter the error correction behind the lobby.

Last updated by the developer 19 Jun 2026, 17:29 UTC.

0
playing (measured 18 Aug 2026, 20:51 UTC)
365
lifetime visits
100%
liked (2 👍 / 0 👎)
10
favourites (27.4 per 1k visits)
3 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
18 Aug 2026, 20:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Premium
99 R$
早期アクセス!
50 R$
ロウグラビティ
29 R$
ラジカセ
25 R$
エモート +
20 R$
プライベートサーバーオプション+
15 R$
デスサウンド
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

nice to meet you! · welcome41 · 0.00% win
The Promised Time · welcome19 · 0.00% win
Aim for the next · progression6 · 0.00% win
Turn up! · other6 · 0.00% win
One more step or two more steps · progression6 · 0.00% win
Is the game being tested? · other1 · 0.00% win
Looks like you have a different hobby.0 · 0.00% win
Early Access Gifts0 · 0.00% win
thank you as always!0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.