Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Walmart Neighborhood Market

Walmart Neighborhood Market

A Roblox experience owned by Walmart Stores U.S..

RoleplayENsimulationrealisticretail

Description (written by the developer; not a statement by this register)

NOTICE: The store has NO interior, only the gas station does. I am currently not working on the game. [ALPHA] Welcome to Walmart! This is the one of the most realistic Walmart NHMs on Roblox as it's a near 1:1 scale of a real Walmart location. This is a single person project, so I hope you enjoy the hours of time I have poured into it! * Please note that the building structure, layout, and parking lot are based on the real store. Props and other features inside the store are not as realistic. This is so the user can have an enjoyable and unique experience. Later down the road I will likely begin creating realistic models to use in the store, but right now that number is limited so I can focus on the layout of the buildings.

Last updated by the developer 16 May 2026, 19:15 UTC.

0
playing (measured 12 Aug 2026, 18:53 UTC)
254,485
lifetime visits
36%
liked (70 👍 / 123 👎)
566
favourites (2.2 per 1k visits)
3 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 18:530first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Test Gamepass
100,000 R$
VIP Admin
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You met the creator! · other468 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.