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AFTERMATH (BETA TEST)

AFTERMATH (BETA TEST)

A Roblox experience owned by Liminal...

ShooterENpost-apocalypticbeta testFPS

Description (written by the developer; not a statement by this register)

🌍 Game Overview: In Aftermath, the world has been ravaged by a catastrophic conflict. Cities lie in ruins, factions vie for control, and the struggle for dominance has never been fiercer. 🚀 What to Expect: As a beta tester, you’ll have the opportunity to experience Aftermath before its official release. Your feedback is crucial in helping us refine gameplay, balance mechanics, and enhance the overall experience. ⚙️ How to Participate: Join the Beta: Simply play the game! Share Your Feedback: Report bugs, provide suggestions, and let us know what you think through our dedicated feedback channels. Stay Updated: Keep an eye on our announcements for updates, patch notes, and community events. Thank you for being a part of the Aftermath beta test! Your contributions will help shape the future of this epic FPS. Gear up, dive in, and let’s see what you’re made of!

Last updated by the developer 29 Jul 2026, 11:23 UTC.

0
playing (measured 22 Aug 2026, 08:35 UTC)
298
lifetime visits
67%
liked (2 👍 / 1 👎)
0
favourites
3 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 08:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Support the developers
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Beta tester · other43 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

506758.522 August 2026 — 50 % liked4 October 2026 — 67 % liked22 August 20264 October 2026
2 measurements spanning 43 days, net +17. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 47–70 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Oct 2026, 23:4667+17
22 Aug 2026, 13:3650first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.