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[MAJOR UPDATE!] Apple

[MAJOR UPDATE!] Apple

A Roblox experience owned by FRUITY TOE.

Clicker & idleENclickerincrementalcollectible

Description (written by the developer; not a statement by this register)

Apple is a clicker Game like the banana game on steam, in which you click an Apple! In Apple you click the Apple to gain even more Apples! Every 5 minutes, you get dropped a collectible apple. Each apple is also made by the government. Come hang out with us and let's grow into something awesome! [UPDATES] 5 new dropped apples everyday! Added AppleCount Leaderstats AppleCount now saves!

Last updated by the developer 5 Jul 2024, 18:56 UTC.

0
playing (measured 11 Aug 2026, 15:08 UTC)
4,164
lifetime visits
74%
liked (45 👍 / 16 👎)
39
favourites (9.4 per 1k visits)
3 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 15:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Apple Donation
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Apple · welcome1,639 · 0.00% win
Darkmatter Apple · collection43 · 0.00% win
Golden Apple · collection39 · 0.00% win
Diamond Apple · collection35 · 0.00% win
Galaxy Apple · collection29 · 0.00% win
Rotten Apple · collection29 · 0.00% win
Square Apple · collection28 · 0.00% win
Glitched Apple · other28 · 0.00% win
Money Apple · collection25 · 0.00% win
Pixelated Apple · other24 · 0.00% win
Cute Apple · collection21 · 0.00% win
Star Apple · collection5 · 0.00% win
Milk Apple · other5 · 0.00% win
Sigma Apple · other4 · 0.00% win
Blue Apple · collection3 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.