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Eat The Planet

Eat The Planet

A Roblox experience owned by Kingdom of Smiles.

SimulatorENspacegrowthsimulator

Description (written by the developer; not a statement by this register)

👚 New skin update! 👍 Next update+code in 1000 likes! 🌟 Eating small planets makes them bigger! ⚔️ Chase and eat other players! 🚀 Use potions and enhancers to become a superstar! 💸 Use the earned money to purchase rare skins! 👑 Become #1 on leaderboards! 👑 🚨 LEAVING RESETS YOUR SIZE! 💾 All data will be automatically saved! (Besides speed and size! They will also reset after you die, be careful!) 📜 In this simulator, you eat asteroids, planets, and even stars! Start with dust particles and grow into galaxies! Chase players to quickly obtain more quality! Become the largest object in the universe in this simulator!

Last updated by the developer 28 May 2026, 15:39 UTC.

0
playing (measured 14 Aug 2026, 14:30 UTC)
61,732
lifetime visits
76%
liked (32 👍 / 10 👎)
41
favourites (0.7 per 1k visits)
3 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 14:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Speed! [Permanent]
558 R$
2x Size! [Permanent]
398 R$
+10,000 Start Size!
269 R$
Magnet! [Permanent]
179 R$
+5,000 Start Size!
139 R$
+2,000 Start Size!
69 R$
VIP!
21 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Meteor · other15,655 · 0.00% win
Planet · other7,486 · 0.00% win
Comet · other3,161 · 0.00% win
Fixed Star · other310 · 0.00% win
Galaxy · other79 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.