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Luke's Difficulty Chart Obby (BETA)

Luke's Difficulty Chart Obby (BETA)

A Roblox experience owned by Justdoitbetter4life.

ObbyENdifficulty chartparkourbeta

Description (written by the developer; not a statement by this register)

(This game wouldn’t be possible without Wolfite’s Obby System) 😁 Hello there! Welcome to my Difficulty Chart Obby! Beat the Obby to become a Master at Parkour! 🏆 (The game is still in beta) Join my group and leave a like on the game 👍 Good luck 🍀 Over one hundred fifty stages so far! More coming soon…

Last updated by the developer 23 Jul 2026, 08:21 UTC.

0
playing (measured 12 Aug 2026, 23:18 UTC)
2,138
lifetime visits
96%
liked (22 👍 / 1 👎)
15
favourites (7.0 per 1k visits)
4 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 23:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

20 Donation
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Joined My Game! · welcome732 · 0.00% win
You Beat Medium! · progression54 · 0.00% win
You Beat Normal! · progression23 · 0.00% win
You Beat Easy! · progression23 · 0.00% win
You Beat Moderate! · progression23 · 0.00% win
You Beat Beginner! · progression23 · 0.00% win
You Beat Insane! · progression19 · 0.00% win
You Beat Hard! · progression19 · 0.00% win
You Beat Difficult! · progression19 · 0.00% win
You Beat Challenging! · progression19 · 0.00% win
You Beat Extreme! · progression16 · 0.00% win
You Beat Impossible! · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.