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escape EVIL will wood obby

escape EVIL will wood obby

A Roblox experience owned by Casual Games Studio.

ObbyENobbyhorror themecustom character

Description (written by the developer; not a statement by this register)

escape tjhe evil will wood man!! im updating constantly and redoing stuff so if its closed for a bit thats why <3 and remember, ALL HAIL SHURIFIN

Last updated by the developer 18 Apr 2026, 05:16 UTC.

0
playing (measured 12 Aug 2026, 09:34 UTC)
12,898
lifetime visits
96%
liked (352 👍 / 15 👎)
384
favourites (29.8 per 1k visits)
4 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 09:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

bigger donation
100 R$
big donation
50 R$
donation
20 R$
small donation
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You did it! · progression1,098 · 100.0% win
THE CLIMB · progression727 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9616 August 2026 — 96 % liked15 September 2026 — 96 % liked5 October 2026 — 96 % liked15 October 2026 — 96 % liked25 October 2026 — 96 % liked16 August 202625 October 2026
5 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Oct 2026, 21:0096no change
15 Oct 2026, 20:4896no change
5 Oct 2026, 20:4896no change
15 Sept 2026, 20:1896no change
16 Aug 2026, 20:0896first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.